FANDOM


Move

Type

Category

Contest

PP

Power

Accuracy

Voltage Kick

15

85

90%

It has an increased critical hit ratio and a 10% chance of paralyzing the foe.

Polar Kick

15

85

90%

It Has an increased critical hit ratio and a 10% chance of paralizing the foe.

Air Globe

30

25

100%

It hits the target between 2-5 times per use.

Mythical Orb

30

25

100%

It hits the target between 2-5 times per use.

Combusion

20

-

-%

If the user's next move is Fire-type, it will deal twice the usual amount of damage.  Raises the user's Special Defense by one stage.

Vile Sigh

15

40

100%

Its base power increases by 40 each consecutive turn it is used. Max 200.

Pixie Up

10

10

90%

It Hits the foe 3 times per use increasing power by 10 each successive strike.

Shock Head

15

85

90%

It has  a 30% chance of causing the foe to flinch and 30% of paralyzing.

Torch Head

15

85

90%

It has a 30% chance of causing the foe to flinch and 30% of burning.

Frost Head

15

85

90%

It has a 30% chance of causing the foe to flinch and 30% of freezing.

Bubble Wave

10

95

100%

It has a 10% chance of lowering the foe's Speed by one stage.

Ice Over

15

-

55%

It freezes the foe and doensn’t affect fire and ice Pokémon. It has no effect on Sunny Day and never misses on Hail.

Syncope

5

-

-%

It knocks out the foe. Accuracy = [(lvl user-lvl foe) + 30]%. Ignores all changes to accuracy and evasion stats.

Glacial Break

15

120

100%

The user receives recoil damage equal to ⅓ of the damage done to the foe. It has a 10% chance of paralyzing.

Dust Cloud

10

95

90%

It has a 30% chance of lowering the foe’s Accuracy by one stage. It never misses on Sandstorm.

Geo-Projectile

10

120

100%

First turn charges, second turn hits. It will not need a turn to charge on Sanstorm.

Solid Ray

15

50

100%

It has a 10% chance of confusing the foe.

Rock Strike

15

40

100%

It has +1 of priority.

Mental Risk

5

120

100%

It hits and then lowers the user's Defense and Special Defense by one stage.

Vortex Punch

10

60

90%

It ends wild Pokémon battles and oblies a trainer to switch out the Pokémon. It has a decreased priority.

Venom Dart

15

25

100%

It hits the target between 2-5 times per use. Each hit has a 20% chance of poisoning.

Purify

5

100

80%

It is super effective against Poison-type Pokemon.

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